#include "ShaderProcessing.h"
char* GetShaderContent(char* shadername)
{
	ifstream in(shadername);
	string s, result;
	while(getline(in, s))
	{
		result = result + "" + s;
	}
	char * x = new char[result.size() + 1];	
	std::copy(result.begin(), result.end(), x);
	x[result.size()] = '\0';
	return x;
}
